Rune experience
Each trade unit of 200 essences also costs the player 25 energy. In return, the player receives rune experience, which is applied to leveling up the player's corresponding personal runes (Attack Rune, Defense Rune, Damage Rune and Health Rune, as shown in the Keep). The player also receives 30 player experience. The base conversion rate is 1000 rune experience per 200 essences. A rune must be Forged onto equipment for the extra (Attack, Defense, Damage or Health) to activate. A trade bonus of experience (from 1% to 18%) can be applied, depending on your Conquest Duel Battlelust :Battlelust | Trade Bonus | ||
---|---|---|---|
20 - 39 | 1% | ||
40 - 59 | 2% | ||
60 - 79 | 3% | ||
80 - 99 | 4% | ||
100 - 119 | 5% | ||
120 - 139 | 6% | ||
140 - 159 | 7% | ||
160 - 179 | 8% | ||
180 - 199 | 9% | ||
200 - 219 | 10% | ||
220 - 239 | 11% | ||
240 - 259 | 12% | ||
260 - 279 | 13% | ||
280 - 299 | 14% | ||
300 - 319 | 15% | ||
320 - 339 | 16% | ||
340 - 359 | 17% | ||
360 | 18% |
Essence storage
To receive essence trades, guilds get one storage slot for each type of essence. Each storage slot's capacity starts at zero, and must be leveled up with guild-member contributions, in units of 5 iron, 5 wood and 25 energy. Players receive 30 experience for this contribution.If an essence storage slot is full, no further trades of that type of essence can be received, until the guild expands that storage slot further. Storage level is limited by conquest guild rank. If a storage slot level is already equal to conquest guild rank, further attempts to contribute to storage expansion produce the message "You can not improve beyond your guild rank!".
Stored essence benefits the guild with guild-wide threshold bonuses.
Note : The 33% Guild Trade bonus effective in the beginning of the Trade Markey is currently ineffective, may be it is removed till further info.
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