Divine Power is the latest trend on monsters in Castle Age. Some of
them have Divine Armors that prevent a certain percentage of damage done
to them. This makes the recent monsters more difficult to take down
with no need to modify their total health or time limit.
Unlike previous monsters with shields like Ragnarok and Skaar,
these things cannot be depleted by using energy (as it has no status
bar). The only way to counter them is by having Divine Items in your
inventory.
There is a catch however as the most potent divine items can only
be obtained beating monsters with divine armor and obtain their epic
loot necessary to alchemize divine items. Sounds ridiculous, and it is.
Still, this guide will aim to help you build your divine power in such a
way that the monsters' divine armor effects are minimized thus saving
stamina (and probably FP as well) by not putting them on monsters that
block a lot of damage prematurely.
Reference
This guide will use the Divine Items
article as a reference to the divine items and monsters with divine
armor that will be mentioned. It is recommended to read the article
first to understand how divine power works.
Demi Items: 6500 pointers
There are free, but relatively weak, divine items offered in the
game. They are awarded by the 5 demi gods for 6500 demi points on their
alignment. These demi divine items are worth 10 divine power, weak
overall but every little bit helps especially if you are just starting.
The 5 demi gods' items belong in only 2 categories however: armor
and amulet. Due to the non-stack rule of divine items, only 2 of 5 will
be useful. If you already have Ambrosia's armor, there won't be any
benefit for going out of your way to get Aurora's and/or Azeron's since
their items share the same slot. Same goes for Malekus' and Corvintheus'
items. If anything, try to get the armors as the amulets will be
replaced almost immediately. More on this later.
Since the guide has no control on your prayer choices, pvp and/or
monster hunting habits, getting these items is not really required. It
helps to have them though.
Treasure Chest Epics
Treasure Chest Ascension's, Wrath's, Conquest's epic generals and Phoenix's Ender are also considered as divine items as they have divine power. The Ascension ones have 20 Divine Power except for Alyzia who has only 5. The Wrath ones have 30 Divine Power except for Jaelle who only has 20. The Conquest ones have 45 Divine Power. Ender
has 50 Divine Power. As with the Demi Items, having them helps but not
required. They are not recommended either as it costs quite a bit of FP
just to buy a chance to get them. The chest itself, despite the
attractiveness of the generals in more ways than one, has the highest
risk of getting useless prizes per roll.
So far, Kanbe is the only Monthly Special Hero with Divine Power.
Even though they are generals, they don't need to be equipped for their divine power to work as with other divine items.
Pre-Warning
The following entries involve the monsters that hold the ingredients to
unlock the powerful divine items. Most of them are next generation alpha
monsters who have 640M health total and requires at least 8-10 million
activity done just to score 1 epic drop. If you cannot get to
that amount of damage within the time limit given your stats, it is
advised that you build up your character first before tackling these
things. If other hitters are the problem (i.e too much tagging that the
monster fails or slayers killing it quickly before you reach the epic
point) then it is advised to look for a group that do organized kills so
that you don't need to deal with these trouble.
First Hit
Jahanna and Force of Nature
Among all monster divine armors, Jahanna's is the weakest. Her divine
armor only blocks 10% of your damage and deteriorates by 0.125% per 1
divine power. 80 divine power is needed to cancel it. Even without any
divine items, that amount of damage prevention is hardly a problem.
Because of this, we start with her. The divine item she offers is Force of Nature,
a 35/50 amulet with 80 divine power and best in slot for defense item.
Since it is an amulet, it will replace Juggernaut Medallion or Lionheart
Seal demi items. It is worth it though as that 80 divine power will be
the key in lowering the effects of tougher divine armors.
Second Hits
Agamemnon and Aegis of Kings
After
Jahanna, Agamemnon is one of the candidates to fight next. He has a lot
of pros going for him: Shorter summon cooldown, 192 hours time limit,
divine armor of 30% block with 0.25% deterioration rate. 120 divine
power is needed to cancel it. With Force of Nature in your possession,
his divine armor effect will be Jahanna-like, only blocks less than 10%
(actual value depending on the demi items/chest epics that you own).
However, he has two
HUGE flaws: his divine item, Aegis of Kings requires a summoner drop and it's been "replaced" (as the best) by
Warrior Unbound.
Aegis of Kings
(50 / 40) is a great shield, the second best in the game with a very
strong 120 divine power. However to be eligible to summon Agamemnon, you
have to reach Boss Rank in the
Tower of Transcendence.
The Vanguard rank is particularly painful. Consider the stamina, time
and favor point investment you have to make to be eligible to summon
him. If you are not in a great position in the tower and are not willing
to start the process of climbing, you can look for other candidates
below. If you are planning to climb
Tower II soon, consider abandoning this tower and head straight for Aurora or giants while making your way to the second tower.
Aurora and Heart of the Woods
Consider Aurora as an alternative if you cannot take on the tower
challenge. Aurora has a tougher divine armor compared to Agamemnon at
40% block and 0.25% deterioration rate. 160 divine power is needed to
cancel it. She, however, has the help of the Dark Rage
system. Dark Rage when active gives a boost of 40 divine power, which
is enough to bring her divine armor down to Agamemnon's level for 60
mins. Dark Rage also increases damage done by 20 % so it's very helpful
bonus. Heart of the Woods
(30 / 44) has the same 120 divine power as Aegis of Kings. However,
unlike Agamemnon's shield, it does not require a summoner drop making it
a suitable alternative for those who do not want to take the tower
challenge.
Giants
The giants are the third candidate for the next hit. There are 4 of them: Kromash, Shardros, Glacius and Magmos.
However, the latter two are the only ones with divine armors. Glacius'
has a divine armor rating identical to Agamemnon: 30% block with 0.25%
deterioration rate, but has less health. 120 divine power is needed to
cancel it. Magmos has a stronger divine armor rating of 40% block and
0.2225% deterioration rate. 180 divine power is needed to cancel it. He
is tougher than Aurora. With only Force of Nature (and maybe the demi
items/ascension epics) in your possession, fighting him will be costly
as you will be dealing with a 15.575% - 22.25% damage reduction. All
four of their divine item alchemies offer only 40 divine power compared
to the previous two. So why are they candidates for the next hit?
Because of their availability. Their summon items can be obtained from
gifts, meaning a lot more people will be able to summon them. Even with
the difficulty of Magmos, there are two divine item alchemies that will
require fighting him less.
Hammer of Storms
Hammer of Storms
(36 / 32) is a divine weapon. It is in conflict with Aurora's Heart of
the Woods. If you have Heart of the Woods, Hammer of Storms' divine
power will no longer be used. This is a short term goal weapon divine
item if you decide to skip over Aurora. It requires five epic drops from
Magmos. You have to do around 12 million activity to get at least one
epic drop or 33 million for almost guarenteed three epics. If you have
Heart of the Woods or planning to get it soon, you may opt to combine
the other giant alchemies below.
Aegis of Stone
Aegis of Stone
(30 / 40) is a shield divine item. It is in conflict with Agamemnon's
Aegis of Kings and Alexandra's Warrior Unbound. If you have Aegis of
Kings and/or Warrior Unbound, Aegis of Stone's divine power will no
longer be used. This is a short term goal shield divine item if you
decide to skip over Agamemnon. The shield requires 6 Lava flasks, much
less than Agamemnon's 15 runes to obtain his divine item. Due to the
tower challenge requirement however, this makes a more appealing choice
to many compared to Hammer of Storms. Anyway, if you have Aegis of Kings
and/or Warrior Unbound or planning to get them soon, you may opt to
combine the other giant alchemies.
Glacial Plate
Glacial Plate (33 / 33) is an armor divine item. It is in conflict with Armor of Redemption, Trisoul Plate, Krakenhide Armor
and the demi items Tempest Plate and Moonfall Battlegear. It is a good
upgrade for the armor slot from the demi items though not so much.
Glacial Plate involves fighting Magmos 4-5 times on average (8 Lava
flasks needed for the Plate). This of course depends on your playing and
FP spending habits. If you are going for the Armor of Redemption or
Trisoul Plate any time soon, you may want to save the Flasks and Ices
for the last giant alchemy below.
Lava Inferno
Lava Inferno (35 / 19) is a magic or spell divine item. It is in conflict with the more potent Molten Core,
however, this is not an issue as the alchemy for Molten Core requires
Lava Inferno itself as an ingredient. It involves fighting Magmos 6-8
times on average (11 lava flasks). This of course depends on your
playing and FP spending habits. It is recommended to leave this until
you have accumulated enough divine power to bring down Magmos' divine
armor to at least less than 10% block (more than 135 divine power).
It also conflicts with Whirlpool
Third Hits
Ambrosia and Helm of Arcane Energies
Ambrosia is the 6th toughest monster with divine armor. Her divine armor
blocks 45% of damage and deteriorates at a rate of 0.2045% per 1 divine
power. 220 divine power is needed to cancel it. It is recommended to
have a divine power of 200 before facing her. A combination of Force of
Nature + Aegis of Kings or Force of Nature + Heart of the Woods or Force
of Nature + 3 Giant Alchemies will do this. Ambrosia also has Dark Rage
support to help out but without +20% extra damage which was the case in
Aurora. With it, 180 is actually the bare minimum. You can go lower but
for the purposes of this guide, it is advised to face her with a stack
of divine items to minimize or fully eliminate the block. Her divine
item is the second best equipment with 48/53 stats and 120 divine power.
Getting that powerful equipment comes at a price and Ambrosia's divine
armor is proof of that.
Typhonus and Trisoul Plate
Typhonus
is currently the 5th toughest monster with divine armor. His divine
armor blocks 45% of damage and deteriorates at a rate of 0.18% per 1
divine power. 250 divine power is needed to cancel it. As a third hit,
you have to decide between Typhonus and Ambrosia. Same recommendation of
divine power apply to both. His upside is that he is very easy to find
as the summon ingredients are easily gifted. The downside is the divine
item recipe itself. Trisoul Plate offers a high divine power rating of
160, more than Ambrosia's 120. Trisoul Plate is the 2nd best armor in
the game but only has 40 / 35 stats. There is a better alternative in
Armor of Redemption (45 / 38, 180 divine power) from a much tougher
Azeron. If you are interested in that, might as well go for Ambrosia's
or Malekus' divine items instead.
Malekus and Keeper of Chaos
Malekus is currently sharing the title of third toughest monster with
divine armor along with Alpha Kraken. His divine armor blocks 45% of
damage and deteriorates at a rate of 0.1636% per 1 divine power. 275
divine power is needed to cancel it. It is recommended to have a divine
power closer to 250 before fighting him. Force of Nature (80 DP) along
with Aurora's Staff or Agamemnon's Shield (both with 120 DP) and one
Giant's alchemy (40 DP) brings you to 240. Malekus divine item recipe
requires 22 pieces of ingredients including 2 pieces each of 3 powerful
equipment that can make most people's War Council gear. Keeper of Chaos
is a BIS attack amulet and has 50/35 stats, the reverse of Jahanna's
Force of Nature. FoN is not rendered completely obsolete because of the
stats (still BIS defensive) but it will be replaced divine power-wise.
It's an upgrade of 100 divine power on your amulet slot. Keep this in
mind if you are choosing what to hit: Ambrosia (120 DP improvement to
head slot, 101 total stats), Typhonus (120 or 150 DP improvement to
armor slot, BIS, 75 total stats) or Malekus (100 to amulet, BIS attack,
85 total stats).
Fourth Hits
Alexandra and Warrior Unbound
Alexandra
is currently the 2nd toughest monster with divine armor. Her divine
armor blocks 45% of damage and deteriorates at a rate of 0.1551% per 1
divine power. 290 divine power is needed to cancel it. She is a tower
boss like Agamemnon although the way towards summoning her isn't so much
of a pain compared to the Overseer.
Tower of Transcendence II's
vanguards are the four demi-gods, three of whom have divine armor. If
you haven't built Ambrosia's, Aurora's and/or Malekus' divine items,
fighting their tower vanguard versions should be a good opportunity to
collect ingredients. Not only do you have 24 hour extra time to kill
them, you'll also collect vanguard points towards unlocking the boss
floor. You will need to fight these demi brutes 35-40 times (depending
whom of them you'll fight) to get 20 000 points. Switch to Corvintheus
if you are getting tired, at least he has no divine armor that could
potentially hold back your fellow attackers. Anyway, the main difficulty
about Alexandra is her divine item recipe. Warrior Unbound is the new
best shield with impressive 52/48 stats and 180 divine power. But the
price of that is
3, yes
three summoner drops. So you will have to summon her
at least
three times to cross out the Soul of the Warrior ingredient. Don't
forget to check your tower battles every 24-hour so as to not
potentially miss your loot collection time.
Kraken/Alpha Kraken, Atlantis II and Helm of the Deep
Alpha Kraken has a divine armor which blocks 45% of damage per attack.
It deteriorates at a rate of 0.1636% per 1 divine power and will take
275 divine power to nullify it completely, similar to Malekus. Kraken
differs from other divine monster that
Helm of the Deep (55 / 60, 180 divine power, BIS) is not created by loot drops from monster. Instead you need
Relics of the Kraken to finish two last quests in
Atlantis II.
It is possible to skip Alpha Kraken and only fight regular Kraken (no
divine armor) but in order to get one Relic, you must be the summoner of
the regular Kraken. And while Alpha Kraken can give possible of two
Relics per kill, normal Kraken gives maximum of one. Thus Alpha Kraken
is a bit better choise for your energy in order to get the best helm in
the game (if you have enough divine power to do decent damage against
Alpha Kraken). You will need at least 9 relics to obtain the horns which
are necessary for the last quest.
Once you have obtained 5 Horns of the Sea, you can now quest in
the Underwater section of Atlantis II. This quest gives the ingredients
needed to create the divine item. However, this is a huge energy sink
that unless you have tremendous amounts of energy (or are willing to use
favor point refills), it will take a very long time for you to complete
your quota. If you are planning to skip Ambrosia's helm, Helm of the
Deep maybe worth the time and resources spent on it. However, if you
already have Helm of Arcane Energies or are soon getting one, Malekus,
Azeron or Alexandra would probably be better choise loot-wise.
Krakenhide Armor
Two
Krakenhide Armors
are required to complete Helm of the Deep. It is a decent divine item
with 30 / 35 stats and 40 divine power. However, there are a more potent
armor divine items in Typhonus' Trisoul Plate (40 / 35, 160 divine
power) and Azeron's Armor of Redemption (45 / 38, 180 divine power).
There is also a relatively less intensive alternative in the giants'
Glacial Plate (33 / 33, 40 divine power) which also has better combined
stats for both attack and defense. Thus Krakenhides are only recommended
to pursue for the purposes of creating the best equipment in the game,
Helm of the Deep. If you are looking to replace your demi-reward armor,
go for Typhonus, Azeron or the giants instead.
Azeron and Armor of Redemption
Azeron
is currently the toughest monster with divine armor. His divine armor
blocks 45% of damage and deteriorates at a rate of 0.1525% per 1 divine
power. 295 divine power is needed to cancel it. He is very much like
Alexandra but with less time to kill and a bit higher divine armor
rating. His divine item is
another armor piece (the 7th in the
game!) though it is BIS at 45 / 38 with 180 divine power. The good thing
about it is that it gives the best alternative path to fighting divine
monsters. With AoR, you can choose to skip Typhonus' Trisoul Plate and
focus on improving other slots like Ambrosia's Helm of Arcane Energies
for helmet or Malekus' Keeper of Chaos for amulet. You can also
cross-out Glacial Plate from your giants list and consider the 3 others
depending on your chosen path.
Vermilion, the Tyrant and Dragonform Claw
Vermilion is a strange monster in the divine armor scheme. The summon
is available freely via gifting making him readily available to fight.
He has 300 Divine Power, but only half the total health of most divine
monsters (~350M) and only requires about 6M damage for the maximum of 2
epic drops (however, this seems very random similar to Alpha Kraken). It
will take a total of 22 epic drops for the first part, the Vermilion's
Grasp gloves, and another 50 to convert that into the divine Dragonform
Claw with 100 Divine Power. Due to the low damage requirement, low
health of monster, high availability, and large number of required
drops, if you wish to pursue this you can take these monsters on
throughout the entire divine armor growth quest.
Excavation Quests
Demon Realm's Cave of Wonder and Molten Core
Molten
Core can be pursued simultaneously while hunting the divine monsters.
Boasting 38/25 stats and 70 divine power, it is the best magic in the
game, stat-wise and divine power-wise. It has one
HUGE fatal flaw
though, more fatal than Agamemnon's Aegis of Kings. Not only does it
require Lava Inferno in it's recipe, the other ingredients can only be
obtained from the energy vacuum Cave of Wonder quest in the
Demon Realm. It needs 6
Temporal Rune of Embers: 3 for it's recipe and 3 for
Meteor Storm
which is another ingredient for it's recipe. The ember runes are very
rare and would require high level excavation for a chance drop (highest
level is 8). FP is mandatory to get to that level. It can be obtained
slowly by combining lower level Temporal Rune of Mists and Leaves but
the time investment will be a long one. Not to mention that the quest
does not offer skill points so think twice about your situation in the
game whether to pursue this or not.
Atlantis II
See
Kraken/Alpha Kraken, Atlantis II and Helm of the Deep above.
Final Words
Currently, the highest divine power needed to cancel a monster's
divine armor is 300. 200 divine power is already acceptable as it is
enough to bring down the damage reduction to around 10% or below on
everyone else except Malekus, Alpha Kraken, Alexandra and Azeron. The
first steps of fighting Jahanna and then Aurora, Agamemnon or the giants
will be huge in our development as our divine power improves at a
better rate than new monsters' divine armors. When choosing which
monsters to fight next, consider your build, time, FP, longevity (how
long before you will replace your newly obtained DI, this includes your
potential next target monsters) so you can plan your path to the best
that your playstyle can accomodate.
I hope this guide has been helpful to you and may you rid of your divine armor troubles in your monster fights.